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Made a bitshift compression thing to make a compact lil screen :3

Will autistic explain the way it works down in the comments
Might rename this place to "Akino's Stuff" instead of "Akino's Modelling Stuff" cause I am definitely not only posting just blenders stuffs
Name/channel use preference
Final Results
7%
Blender/Arts only
93%
All Personal Creations
Channel name was changed to «Akino's Creativing Stuff»
Channel photo updated
Channel photo updated
been... having "fun™️" reverse engineering how the instruction sets work
Made this affront to engineering
when you don't give me chests in space, expect consequences and the consequences are an alarming amount of belt weaving simply to store items
Smaller examples in comments
While figuring out how CPUs work with the knowledge gotten from taking apart several of them that I've found online I'mma try to make my own
so far I've made a display panel lol
Today is your irregularly scheduled AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Forwarded from Architector #4's Art (Architector #4)
i finally finished and published this 3d model i was commissioned for lmao

more details and description on the FurAffinity post: https://www.furaffinity.net/view/59607522/
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okay so I just learned that factorio combinators have a single game tick/update delay from input to output
So if you want to do a calculation you have to have the two signals you want to combine happen at the same frame/update/tick
That explains why SO MANY things didn't work
Top is the button connected to all upper lamps, lower is the button connected to all lower ones but have one combinator between each light
Images in go in order of ticks
T:0 Nothing happening
T:1 Press button, top row toggles off due to signal being present, first combinator takes in signal
T:2 button finishes being pressed, stops outputting signal, first combinator outputs signal, turns off first lamp due to presence of signal, second combinator takes in signal
T:3 First combinator stops outputting signal due to no presence of input, first lamp turns back on, second combinator starts outputting signal, second lamp turns off, third combinator takes in signal


less complicated version is that they work like one tick repeaters in minecraft redstone on every single combinator action (though Factorio runs at 60 UPS/Updates Per Second and Minecraft runs at 20 updates per second/game ticks per second)
Found A bug in the design...
2025/02/10 19:38:00
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