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Disco Elysium wasn't developed through the typical game development model. Back in 2005, a novelist/musician named Robert Kurvitz formed an artist/philosophy collective in Estonia. The collective failed to produce much except alcoholism and poverty, but they did come up with a bunch of fun worldbuilding. Robert Kurvitz published a novel exploring some of these ideas in 2013, which never saw publication outside of Estonia. In 2015, Kurvitz and his fellow artists decided to try taking one of the worlds they developed and turn it into a video game.

An Estonian businessman named Margus Linnamäe decided to invest in the game project. The dev team ended up being about 50 people (35 of which worked out of a squat in Estonia.)

Then in 2022, Kurvitz and his 2 other artist/philosopher-collective-colleagues were fired from the game dev company.

This was not shocking given the game's art-house origin. The game's businessmen investors wanted to make all the money that they could, and the artist/philosophers didn't want to see their art milked for all its worth. The specific intricacies are hidden under legal settlements, but it's basically just that classic tale. Musicians vs record executives.

The game studio, lacking its creative leadership, also laid off staff.

Play this game. Don't purchase this game.



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Disco Elysium wasn't developed through the typical game development model. Back in 2005, a novelist/musician named Robert Kurvitz formed an artist/philosophy collective in Estonia. The collective failed to produce much except alcoholism and poverty, but they did come up with a bunch of fun worldbuilding. Robert Kurvitz published a novel exploring some of these ideas in 2013, which never saw publication outside of Estonia. In 2015, Kurvitz and his fellow artists decided to try taking one of the worlds they developed and turn it into a video game.

An Estonian businessman named Margus Linnamäe decided to invest in the game project. The dev team ended up being about 50 people (35 of which worked out of a squat in Estonia.)

Then in 2022, Kurvitz and his 2 other artist/philosopher-collective-colleagues were fired from the game dev company.

This was not shocking given the game's art-house origin. The game's businessmen investors wanted to make all the money that they could, and the artist/philosophers didn't want to see their art milked for all its worth. The specific intricacies are hidden under legal settlements, but it's basically just that classic tale. Musicians vs record executives.

The game studio, lacking its creative leadership, also laid off staff.

Play this game. Don't purchase this game.

BY Anarcho Gardening


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On Feb. 27, however, he admitted from his Russian-language account that "Telegram channels are increasingly becoming a source of unverified information related to Ukrainian events." The company maintains that it cannot act against individual or group chats, which are “private amongst their participants,” but it will respond to requests in relation to sticker sets, channels and bots which are publicly available. During the invasion of Ukraine, Pavel Durov has wrestled with this issue a lot more prominently than he has before. Channels like Donbass Insider and Bellum Acta, as reported by Foreign Policy, started pumping out pro-Russian propaganda as the invasion began. So much so that the Ukrainian National Security and Defense Council issued a statement labeling which accounts are Russian-backed. Ukrainian officials, in potential violation of the Geneva Convention, have shared imagery of dead and captured Russian soldiers on the platform. So, uh, whenever I hear about Telegram, it’s always in relation to something bad. What gives? For example, WhatsApp restricted the number of times a user could forward something, and developed automated systems that detect and flag objectionable content. He floated the idea of restricting the use of Telegram in Ukraine and Russia, a suggestion that was met with fierce opposition from users. Shortly after, Durov backed off the idea.
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