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Disco Elysium wasn't developed through the typical game development model. Back in 2005, a novelist/musician named Robert Kurvitz formed an artist/philosophy collective in Estonia. The collective failed to produce much except alcoholism and poverty, but they did come up with a bunch of fun worldbuilding. Robert Kurvitz published a novel exploring some of these ideas in 2013, which never saw publication outside of Estonia. In 2015, Kurvitz and his fellow artists decided to try taking one of the worlds they developed and turn it into a video game.

An Estonian businessman named Margus Linnamäe decided to invest in the game project. The dev team ended up being about 50 people (35 of which worked out of a squat in Estonia.)

Then in 2022, Kurvitz and his 2 other artist/philosopher-collective-colleagues were fired from the game dev company.

This was not shocking given the game's art-house origin. The game's businessmen investors wanted to make all the money that they could, and the artist/philosophers didn't want to see their art milked for all its worth. The specific intricacies are hidden under legal settlements, but it's basically just that classic tale. Musicians vs record executives.

The game studio, lacking its creative leadership, also laid off staff.

Play this game. Don't purchase this game.



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Disco Elysium wasn't developed through the typical game development model. Back in 2005, a novelist/musician named Robert Kurvitz formed an artist/philosophy collective in Estonia. The collective failed to produce much except alcoholism and poverty, but they did come up with a bunch of fun worldbuilding. Robert Kurvitz published a novel exploring some of these ideas in 2013, which never saw publication outside of Estonia. In 2015, Kurvitz and his fellow artists decided to try taking one of the worlds they developed and turn it into a video game.

An Estonian businessman named Margus Linnamäe decided to invest in the game project. The dev team ended up being about 50 people (35 of which worked out of a squat in Estonia.)

Then in 2022, Kurvitz and his 2 other artist/philosopher-collective-colleagues were fired from the game dev company.

This was not shocking given the game's art-house origin. The game's businessmen investors wanted to make all the money that they could, and the artist/philosophers didn't want to see their art milked for all its worth. The specific intricacies are hidden under legal settlements, but it's basically just that classic tale. Musicians vs record executives.

The game studio, lacking its creative leadership, also laid off staff.

Play this game. Don't purchase this game.

BY Anarcho Gardening


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"This time we received the coordinates of enemy vehicles marked 'V' in Kyiv region," it added. "Like the bombing of the maternity ward in Mariupol," he said, "Even before it hits the news, you see the videos on the Telegram channels." In December 2021, Sebi officials had conducted a search and seizure operation at the premises of certain persons carrying out similar manipulative activities through Telegram channels. Stocks dropped on Friday afternoon, as gains made earlier in the day on hopes for diplomatic progress between Russia and Ukraine turned to losses. Technology stocks were hit particularly hard by higher bond yields. "And that set off kind of a battle royale for control of the platform that Durov eventually lost," said Nathalie Maréchal of the Washington advocacy group Ranking Digital Rights.
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