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Disco Elysium wasn't developed through the typical game development model. Back in 2005, a novelist/musician named Robert Kurvitz formed an artist/philosophy collective in Estonia. The collective failed to produce much except alcoholism and poverty, but they did come up with a bunch of fun worldbuilding. Robert Kurvitz published a novel exploring some of these ideas in 2013, which never saw publication outside of Estonia. In 2015, Kurvitz and his fellow artists decided to try taking one of the worlds they developed and turn it into a video game.
An Estonian businessman named Margus Linnamäe decided to invest in the game project. The dev team ended up being about 50 people (35 of which worked out of a squat in Estonia.)
Then in 2022, Kurvitz and his 2 other artist/philosopher-collective-colleagues were fired from the game dev company.
This was not shocking given the game's art-house origin. The game's businessmen investors wanted to make all the money that they could, and the artist/philosophers didn't want to see their art milked for all its worth. The specific intricacies are hidden under legal settlements, but it's basically just that classic tale. Musicians vs record executives.
The game studio, lacking its creative leadership, also laid off staff.
Play this game. Don't purchase this game.
BY Anarcho Gardening
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